Dalmat
Member
|
Graphics settings
Hello,
Is there a list of settings that can be changed "on the fly" without restarting the engine?
The only way to find them so far is by trial and error.. and that takes a lot of time..
|
|
03-07-2013 04:19 PM |
|
Tottel
Member
|
RE: Graphics settings
Iirc, all of the settings are applied without having to restart the game.
|
|
03-07-2013 05:28 PM |
|
Rubeus
Member
|
RE: Graphics settings
That is true, you do not need to restart for the graphics settings; but by 'on the fly' it sounds to me like he means without the engine having to reinitialize the video. IE, you change the resolution vs changing tessellation.
|
|
03-07-2013 06:52 PM |
|
Esenthel
Administrator
|
RE: Graphics settings
All of the settings can be changed dynamically, however some of them require reinitialization of many elements (for example changing bump mapping requires resetting shaders for each mesh and that should not be performed in each frame)
|
|
03-09-2013 09:06 PM |
|
Esenthel
Administrator
|
RE: Graphics settings
That will be added with this roadmap element:
"•add more detailed comments/descriptions for functions in C++ headers"
|
|
03-20-2013 12:37 PM |
|