1991mirec
Member
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how to set up physics
hello
i figured that this thread should be in here so i am asking again. please somebody help.
how can i set physics so when moving in game that it follows along the terrain at the correct angle. for example if i have a car and i go up the hill the front would face up as the hill is and the back end would be down.
thank you.
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07-26-2013 02:33 PM |
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AndrewBGS
Member
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RE: how to set up physics
I read your previous post too, but honestly I don't know. I don't have vehicles in my game. Doesn't the simpleVehicle class have this covered?
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07-26-2013 03:03 PM |
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1991mirec
Member
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RE: how to set up physics
well i don t either but i have turtle for example and it is more longer then higher and then on the hill his back is the air and his front is on the hill.
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07-26-2013 05:49 PM |
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1991mirec
Member
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RE: how to set up physics
could maybe Esenthel give me some ideas?? please?? or someone who knows how to do it??
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07-27-2013 06:00 PM |
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krokodilcapa
Member
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RE: how to set up physics
I think if you are using character controller for your turtle, you should use the current terrain face's normal for the rotation of the turtle mesh.
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07-28-2013 03:21 PM |
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