Hello,
1. X format supports only one texture per material, so it can't be done via importing, however you may drag and drop the textures manually after importing.
2. You can do this by using different Render functions, for example
Code:
void Render0()
{
// here render object A
}
void Render1()
{
// here render object B
}
are you using Gui Viewport (GViewport) or VIEWPORT?
if GViewport then you specify custom Render function in the GViewport object creation method 'create', like
Code:
gviewport.create(..,Render0);
if VIEWPORT then just call custom render function after setting the viewport, like
Code:
VIEWPORT custom;
void Draw()
{
custom.set(..);
Render0();
}
Let me know if something is not clear.