Abruzzi
Member
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Bug? with terrain textures
(This post was last modified: 04-28-2013 11:49 AM by Abruzzi.)
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04-28-2013 11:39 AM |
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Esenthel
Administrator
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RE: Bug? with terrain textures
Hello,
This is because some mobile devices have very low precision when it comes to shader floats (texture coordinates), visible when you zoom on the texture and you are away from Vec(0,0,0) world center.
I'll add handling this case to the roadmap.
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04-29-2013 11:15 AM |
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Abruzzi
Member
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RE: Bug? with terrain textures
Thanks! We will wait
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04-29-2013 12:05 PM |
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cat555
Member
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RE: Bug? with terrain textures
Hi Abruzzi,
I've opened a thread related with this issue too - http://www.esenthel.com/community/showth...7#pid45197
I've seen that you didn't wait for the solution to be ready (it still is in the roadmap, and you already launched your nice "Project Hunter" game). Did you managed to find a workaround to minimize this annoying/ugly effect?
If yes, can you share what you've done?
Thanks!
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02-01-2014 04:54 PM |
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