Corrado
Member
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FreeMat & DestrEnv
Hello,
i have two questions:
1) Materials : i load with "Bool load (Char *name);" but i dont find the free/del function
2) What about : "destructable environments" in your features in development ?
Corrado
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02-22-2009 10:11 PM |
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Esenthel
Administrator
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Re: FreeMat & DestrEnv
1) The don't have to be deleted
2) It is for built-in handling of destructable environments (or at least tutorial), like chopping trees, destroying buildings, however you can simply do it by yourself for now, in the code, by attaching multiple actors together with breakable joints.
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02-23-2009 12:15 PM |
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Corrado
Member
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Re: FreeMat & DestrEnv
Hello,
1) Material :
enter to one level and load some materials, then exit from the level and enter in another level : what about the memory used from the materials ?
For the mesh objects and the textures i used your function del(), but if i load materials they dont need to delete ? Maybe i have to delete all the textures
used in the materials ? or what ?
2) Destructable environments :
its possible to obtain from one mesh (from each object part) some submeshes (subpartes) ?
Tks
Corrado
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02-23-2009 06:39 PM |
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Esenthel
Administrator
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Re: FreeMat & DestrEnv
1) you don't have to delete anything in the material, they are cached automatically
2) could you explain more specifically what do you need?
Mesh is an array of MeshParts (which are Mshb+Mshr)
you can perform any custom operations on the parts/Mshb/Mshr you like
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02-23-2009 10:41 PM |
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