SamerK
Member
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RE: Help, creating material base_0 and base_1 ?
(This post was last modified: 03-30-2014 08:22 PM by SamerK.)
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03-30-2014 08:21 PM |
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Esenthel
Administrator
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RE: Help, creating material base_0 and base_1 ?
Hi,
Please use 'CreateBaseTextures' instead of custom codes.
Quote:but the result material file always contains unneeded extra specular and glow maps
That's correct. They're all packed together so they don't use any extra space.
Quote:also I needed to flip the Y-normal to see things right.
CreateBaseTextures has Bool flip_normal_y=false param
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03-31-2014 06:00 AM |
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SamerK
Member
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RE: Help, creating material base_0 and base_1 ?
Thank you Esenthel.
CreateBaseTextures is great easy function which I already use, but I was looking for more deeper understanding of the core method of materials base textures creation. I'm Ok with it now, I could successfully create base textures from code and also be able to extract the source images, its all about where to look inside the base color vector data.
(This post was last modified: 03-31-2014 02:33 PM by SamerK.)
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03-31-2014 02:33 PM |
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