andrake
Member
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Actor collision detection
Hi
is there possible to detect with what actor was collision?
i use
it return to me bool
but i do not know with what actor was intersection only its group.
but i have 10 actors for every character, it will be not enought groups.
i want to use user data for it, but i don't have actor
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04-24-2014 05:58 PM |
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andrake
Member
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RE: Actor collision detection
ok guys i found solution in Project FPS Source(in Store area)
its really was hard ti understood without tutorial. now i understood that i can use just arm.sweep instead this. sweep has hit.user and hit.obj already implemented. as i understood it's te same call back but alredy implemented.
but there is still one problem: when i start game i get one collision detection beetwin shapes. and i can't understood it's a bug or i just create players at the same places and their shapes intersects before i move player to other points
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04-27-2014 03:50 AM |
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andrake
Member
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RE: Actor collision detection
i think..i found ..it was not a bug. i think
there was code:
[code]
cskel.updateMatrix(mtrx);
detectShapesIntersection();
[\code]
all shapes was created in the same places and intersects.
because character with shapes moved to another place in next frame and detect intersections was in current frame.
and i get one warong intersection at start game.
now i just update matrix in init() cycle
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04-27-2014 05:25 AM |
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