I know i should have done it a lot earlier, but somehow I succeeded in delaying the import of my Attr-X project from esenthel 1.0 format to the new editor
There's this problem:
Materials which are set in the mesh editor import fine. But The object editor (in the old world editor) allows you to adjust the material too. The objects with a material set in there look fine in the editor, but when I try to run the game, i get a message that the material file cannot be found. It still tries to load the material by its old name, so I guess that's the problem.
I've included a very simple data folder to import, which illustrates the problem. If you just import it and add the code from tutorials/game basics/world, the error will be clear.
(I understand if you don't want to work on that import function anymore. I was looking at the source code for import project, but I cannot figure out where the material is copied. I guess it is somewhere along with ObjParam, but I can't find anything about materials there. Perhaps a few pointers would be enough to help me on my way.)
Anyway, a bit of help would be welcome. It's quite a big project and I had hopes of finalizing it within the year
I could easily adjust the import codes to clear the material adjustment to NULL, as custom material override in latest EE is not yet supported.
Would that be OK?