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Not linear fog
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Houge Offline
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Post: #1
Not linear fog
Hello!

Please can you add one more variable (like a multiplier or power of) to the fog rendering to make it appear not linear, but exponential?

I'd like to have effect like this, but with linear fog it's impossible.


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01-17-2015 01:57 PM
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Pherael Offline
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Post: #2
RE: Not linear fog
+1

I also trying to get similar effect (no or almost no fog in near hero area, fog stronger in distance)
01-28-2015 04:33 PM
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Houge Offline
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Post: #3
RE: Not linear fog
Anything?
02-10-2015 09:19 AM
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Esenthel Offline
Administrator

Post: #4
RE: Not linear fog
Hi,

The 'Fog' is actually physically based accurate/realistic.

More control will be possible in the future when "•integrated shader and special effects editor (including modifier functions for each stage, more parameters to control the fog, etc.)" is developed.
02-10-2015 09:25 PM
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Houge Offline
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Post: #5
RE: Not linear fog
Ok thanks for the answer, that is clear.
02-11-2015 05:33 AM
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LDA Offline
Member

Post: #6
RE: Not linear fog
(02-10-2015 09:25 PM)Esenthel Wrote:  Hi,

The 'Fog' is actually physically based accurate/realistic.

More control will be possible in the future when "•integrated shader and special effects editor (including modifier functions for each stage, more parameters to control the fog, etc.)" is developed.

Can't wait for that wink
02-11-2015 10:20 AM
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3DRaddict Offline
Member

Post: #7
RE: Not linear fog
Quote:More control will be possible in the future when "•integrated shader and special effects editor (including modifier functions for each stage, more parameters to control the fog, etc.)" is developed.

Not too far distant future, I hope! wink
02-11-2015 01:19 PM
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