Pherael
Member
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Creating Pathmesh
How create pathmesh for dynamically created world? I know how do it for terrain only, but I not sure how include static objects. I don't want to use PathObstacle since this class should be use for temporary obstacles and I need to add a lot of static obstacles once.
Well, I think I need iterate all objects from one area and add their phys to MeshBase. Next I should create PathMesh from my MeshBase.
But I don't see any method to add PhysBody or PhysPart to MeshBase, or how convert from PhysPart to MeshBase (or something similar).
So I suppose my thinking is wrong?
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03-12-2015 10:22 AM |
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Zervox
Member
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RE: Creating Pathmesh
It is most certainly possible to convert PhysBody to Meshbase.
what you have to do is to use a physbody's parts which is PhysPart.
PhysBody te;
MeshBase temp; temp.create(te.parts[0])
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03-12-2015 11:59 AM |
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Pherael
Member
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RE: Creating Pathmesh
Thank you.
Stange, I had to miss it.
I need a cup of coffee -.-
(This post was last modified: 03-12-2015 12:20 PM by Pherael.)
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03-12-2015 12:19 PM |
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