as I can certainly see
3DRaddict's and
Pixel Perfect's points, and I agree with most of them, as with any engine you choose(
3DRaddict's choice to drop EE source license) source access might be way overkill or be a huge undertaking by itself to browse through even with 'amazing' documentation(in which some cases EE is lacking at points), look at the bright side, you still have your current source code of EE which you can look through at anytime.
However the one point which I wouldn't agree on is licensing an engine based on it having a *
Insert do want awesome feature here* on the roadmap.
kevindekever
well with probably only 30% of the people voting actually contributing anything at all, and about 10% of the ones voting for
HWI actually contributing towards
HWI, me being the main contributor at about 1300~ of it, there is no wonder it seems like its freezed
, as I can only contribute it when I can afford it, which sadly isn't every month and suddenly some months I've got more so it spikes, like the last two months it has jumped 400usd from me.
even with all the other engines out there, I choose to use Esenthel because I've still yet to see an engine as cleanly written as this one(Sadly because our showcases might be low standard shader wise, which account for almost everything for these so called "next generation" games due to having a clunky custom shader approach in my opinion, this of couse I noticed even better when playing with Triton Ocean and Silverlining SDKs from Sundog Software(which were really cool in allowing me to show the screenshots of my test implementations).
The uncertainty about development priority of features we who use Esenthel has to live with is of course a good point to mention, but also expected of a one man developer(and I think few can say they've met a developer who cradles his work as a baby as much as Greg
) , source licensees can of course submit proposed changes or improvements(that's a plus), in some cases it might need to be rewritten to fit the engines code style to keep it neat and similar or a high level quality(worst part about many engines is that it is rather obvious that there are many people with different styles even if they have programming guidelines).
and also as a direct reply to
3DRaddict.
Great balanced topic I enjoyed reading it.
God knows how much this engine and its development has infuriated me at times, I still have difficulties finding any engine written as well as this one, maybe not the most performant, but it certainly is the most stable one in my experience.
I would of course hope you choose to stay.