Hey,
if you set d.viewrange to be slightly less than your world.activerange you dont have the akward poping of the tales, but the issue is if you have clouds/starbox the mountains becomes transparent at long distance making some really weird looking horizon.
so far i have found only 3 solution atm :
set up viewrange to be less than activerange, like that you will have faded mountains on the horizon that blend with sky/clouds.
set up viewrange to be higher than active range, like that you will have the akward poping tiles of the terrain.
crank up the global fog to a crazy amount, but there's no way to limit the fog min and max, and where it start, then your world will look like "silent hill".
i was wondering if its possible to have thick fog instead of transparency ?
so there would be no weird poping tiles effect, and no clouds/sky transparency on the horizon.
thanks
img of the issue
https://gyazo.com/169d8d92aec3ce2908b6f61cfdb2f795