Hey,
trying to create a chr modular, pretty basic stuff.
the model is in 3D.
i want the player to be able to change the head / hair / hair color. nothing too fancy.
but checking the actual way to do that via drawmask is kinda limited or did i misunderstood ?
you can only have up to 32 grps of "draws" on a 3D asset ?
i am just wondering how to do this right and how to use it correctly
i was thinking about cutting the meshes of every individual part, and just draw them next to each other using mesh_X->draw(skel);, but this seems more complicated. especialy for the 3D aspect of cutting every thing.
this might be better in the end, so i can hide base mesh and stick armor on top. but i was really just wondering how is the "right" way ?
thanks for any help / lead