SomeT
Member
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Creating materials and adjustments
Using adobe photoshop how do I say for example create a new floor within a world, material for Esenthel? Is there a tutorial on YouTube anywhere that teaches me how to create the image with the right layers in photoshop ready to drag and drop into a material in Esenthel? Additionally how do I adjust the scaling of each floor tile in Esenthel.
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12-04-2017 11:29 AM |
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popori
Member
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RE: Creating materials and adjustments
im sorry my language is poor
but i hope i can help you
watch this video maybe can help
https://www.youtube.com/watch?v=nmNCr9MesYU
if u want scaling of each floor
look the pic please
im sorry if i cant help you because i dont understand what you want
best regards
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12-04-2017 12:37 PM |
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SomeT
Member
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RE: Creating materials and adjustments
Thanks the scaling makes more sense now at least.
So say for example I had this jpeg of this grass:
https://pixabay.com/en/nature-green-abst...b-1659054/
(I know esenthel provides grass as free material but I am mainly just using the photo as an example.)
now say you download the jpeg, open it in photoshop, what do I do then? To apply it to 'blank' material in Esenthel?
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12-04-2017 03:47 PM |
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Zervox
Member
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RE: Creating materials and adjustments
You can either drag and drop the image onto EE's object list to get the texture imported as a separate object or you can open a material object in EE and drag the image onto one of the slots on the right side, like Color,Normal and/or Bump, of course you should make sure that the texture is tileable/seamless.
Edit: You might want to consider not using jpg/jpeg images as your source image files even if you open it in photoshop first because jpg/jpeg is a lossy compression format unlike PNG and TGA which are lossless compression.
(This post was last modified: 12-04-2017 04:25 PM by Zervox.)
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12-04-2017 04:17 PM |
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popori
Member
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RE: Creating materials and adjustments
(This post was last modified: 12-04-2017 04:27 PM by popori.)
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12-04-2017 04:27 PM |
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SomeT
Member
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RE: Creating materials and adjustments
ok I got it, many thanks!
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12-04-2017 06:20 PM |
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