Houge
Member
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Order of drawing
Hi! I have the following problem:
I want to draw some images (I'm using VI.image for that), but I want them to be above all objects in the scene, except my character. I can either "clearDepth()", which affects everything (my character too) or to draw with Depth, which also affects everything (Images are lost under terrain and other static objects).
Is there a way to like exclude some objects from Depth buffer when manually drawing?
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07-16-2018 06:48 PM |
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Esenthel
Administrator
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RE: Order of drawing
You should draw them as 3d rectangles (quads) with correct depth, example 1 meter before your character
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07-17-2018 01:29 AM |
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Houge
Member
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RE: Order of drawing
In that case quads can be under terrain. Here are some examples:
1. Correct depth, Image is under my character, but it is also under terrain, static objects, etc:
2. Cleared depth, Image is drawn correctly above all terrain, BUT it is drawn above my character also (which I don't want):
3. What I want to achieve, Image is under my character, but above everything else:
I think maybe there is a way to draw Image above everything (including my character), but somehow use a mask (including current skel animation) to just draw my character above this image?
(This post was last modified: 07-17-2018 01:47 AM by Houge.)
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07-17-2018 01:47 AM |
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