Tottel
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Skeleton motion blur issue
Hello!
After the last update, where it also takes bones into account for object-based motion blur, I'm running into some visual issues.
I have my player character with default animations on him (walking, running, etc).
I then take bones and manually rotate them (to aim a gun). Even without there being any motion, this applies motion blur to the arm of the player.
How do I properly do this? I can't do skel.clear, because that clears my base character animations.
Obviously I found the answer right after posting.
I was updating the player's matrix multiple times (left and right arm separately).
The solution was to get the skeleton's matrix before making any changes, then do all changes, then update the matrix and velocities.
(This post was last modified: 09-16-2019 09:57 AM by Tottel.)
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09-16-2019 09:51 AM |
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