Ideas.. hmm:
As for editor improvements, you can gain some ideas from:
http://www.youtube.com/watch?v=fNvtiKNQm6c e.g. after 50 seconds.
- for people who don't like remembering hotkeys, buttons at the top (like in the databrowser) are faster for switching modes etc than drop-down menus.
- a new GuiObj "Ribbon" (similar, but not as cluttered/confusing) as Office 2007+ which selects different modes, and sub modes.
- ribbon means you only need 1 click, and it stays open (unlike drop-down menus) on the relevant grouping of items. I know that overlay windows do this as well, but they're not centrally contained, and thus messy/unnaturally mapped.
- in the Ribbon stuff like "Add Object" "Add Mesh" "Edit Object" "Save Object", with highlights showing what hotkey it is (the insert key, to add objects? o.O).
- migrate everything to the ribbon (no more window pop-ups to change settings).
- Please improve the cameras, the current controls work - but they're very unintuitive, something like 3dMax (not zBrush, or Maya) - don't waste right click on inverse left click - use ctrl/alt/shift for that - right click can give you more control of the camera.
- a new theme, professionally made, with default animations/transitions + icons on the ribbon.
- more feedback drawn to renderer, e.g. WriteMessage(Str msg, UInt displayTime = 1000); WriteMessage("Could not load mesh, file not found!");
- custom realtime profiler (drawable in-game - with graph GuiObj also accessable to use in games) - WorldSize/AreaSize/MemUsage/DiskAccess
- right click sub-menu "Add Object" "Edit Object" etc. - or an icon-based ring menu instead of traditional pop-up rectangular-menu (better for speed). - e.g. typically it rotates the camera, but shows ring menu dependant - e.g. if you right click sky, you get "Add Sun" "Edit Sun" "Edit Clouds" etc.
Is there any chance that the terrain painter etc could be modularised into EE::Edit such that we could just call it and edit terrain in our own game? Would be fun to have stuff like writing on the wall, or have more in-game editing functionality/tutorials which explain such accessible. If the ribbon (above) was used - having access to this in our games would be awesome. "Programmable World Editor" could still exist - you could just give them source access to the ribbon, and others not.
+ many many more...
Hope it goes well