Thank you fatcoder
That was a very thoughtful and respectful post.
We tried to duplicate the problem with the tutorial but were unable to do so. It's difficult to duplicate things in the tutorials because they are simple little tutorials and don't have all of the extra "game" stuff that we have. The tutorial kept working perfectly.
When it comes to developing an actual game the tutorials are extremely limited. They give a very basic start but because they are not integrated into an actual game and because they have very simple and limited functionality it is impossible to "just read the tutorials" and be successful. I wish more people on this forum would understand that when attempting to help others.
It turns out that the problem was a simple issue of ordering. It was in our Game.cpp (which I did not post our code for on this thread, so maybe that would've been more helpful to do). The problem was where we placed DetectTeleport(). After days of tinkering we moved it (while tinkering) and now the player does teleport to the proper location. We also have a lot of accompanying bugs, though but hopefully we can work them out. The largest hurdle was to actually get the player to teleport to the proper world and location.
Now we have the bugs to work out: Camera doesn't teleport to the proper location but you can move it. Once it gets close to the player it snaps into place. The camera movement controls don't work so they didn't "teleport" with the player. We have no keyboard controls so they seemed to have not "teleported" with the player. Player inventory seems to not be teleporting with the player-The window opens but no items "teleport." We also have some weird delay in response to camera zoom and other commands such as the esc key to pop up the menu and bringing up inventory.
I don't think it's very fair to not help people just because they are not active every single day on the forum and because they do not help on every other thread asking for help. I have posted a few posts in an attempt to help others. But it should not be a requirement to receive help.
I also don't think it's very fair to ostracize someone just because they are making an "MMO." I'm not making WoW and I don't want to make WoW. Just because people don't believe that my team can make an MMO doesn't mean we shouldn't be taken seriously. I purchased my license, we are working hard to develop our project, I am going to upgrade my license, and we are enjoying what we are doing. Who cares if it never gets off the ground? We are customers, we are hobbyists, we are gamers, and we are working on it
now. That's all that should matter. Just because the typical belief is that no one can make an MMO (we call it an MORPG, subracting the "massive" part) doesn't mean we should be treated like our questions don't matter. These forums are supposed to be informative. Esenthel always asks for people to post on the forum instead of sending him a PM so that others can see the answers and solutions in case they have the same problem. No one can tell me that people will never need to know how to teleport between worlds using objects and waypoints. So why not help answer the question instead of deciding not to help the person because you don't believe in what they are doing? I have not been very happy with the EE forum community lately, which is another reason why I'm not as active on it as I used to be (the other reason is that I'm spending my time developing my game and managing my team of 9 located around the world).
For the record-Hedron Online has been in development for almost 2 years now and is coming along very well (aside from having to completely rebuild the server architecture). Trust me in that you
will see the first demo release of it by the end of 2012 and the fully implemented game by the end of 2013.
I'll step down off my soapbox now.