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Fate of Lysian (Update #6) Dragon
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Esenthel Offline
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Post: #16
RE: Fate of Lysian (Video Update!)
Try using Fraps, it will give you smoother video recording
03-02-2013 02:50 PM
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Shatterstar Offline
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Post: #17
RE: Fate of Lysian (Video Update!)
ok...thanks.
03-02-2013 04:10 PM
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Shatterstar Offline
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Post: #18
RE: Fate of Lysian (Video Update!)
I deleted the video because I'm working on a better one using Fraps. Thanks Esenthel. smile I had no idea Fraps existed.
03-02-2013 06:10 PM
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Shatterstar Offline
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Post: #19
RE: Fate of Lysian (Vid update now here!)
Here is a video preview of the game. http://www.youtube.com/watch?v=GwY4JvlN3TY
03-02-2013 10:13 PM
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phleshdef Offline
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Post: #20
RE: Fate of Lysian (Vid update now here!)
I'll do ya one better...



03-02-2013 10:34 PM
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Rubeus Offline
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Post: #21
RE: Fate of Lysian (Vid update now here!)
I have a hard time watching that video. The framerate is terrible. Is that how the game actually plays? Graphically, it looks really nice with a lot of details, but I wouldn't consider that speed playable.
03-02-2013 11:09 PM
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phleshdef Offline
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Post: #22
RE: Fate of Lysian (Vid update now here!)
Shatterstar wasn't running a game ready laptop when he made that video. We are gonna get a better take out there soon.
03-03-2013 12:26 AM
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knocks Offline
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Post: #23
RE: Fate of Lysian (Vid update now here!)
Coming along nicely, I see a defendant style developing.

With the assets, add slight bevels and smoothing groups to soften edges and by break up angles with slight variation.

For example roof tops sagging in the middle, walls not perfectly 90° top to bottom etc etc, remember buildings of this era where all built by hand with basic tools so there was plenty of variation building to building .
03-03-2013 02:21 AM
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Shatterstar Offline
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Post: #24
RE: Fate of Lysian (Vid update now here!)
I would do alot more detail like that knocks if i had a team. I'm only one guy with only one programmer trying to make a video game within a reasonable amount of time. What kind of stuff have you done? Would you be interested in Joining?
(This post was last modified: 03-03-2013 06:39 AM by Shatterstar.)
03-03-2013 06:21 AM
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knocks Offline
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Post: #25
RE: Fate of Lysian (Vid update now here!)
Simply moving the odd vertices in and out up and down a little would break up the symmetry.

I’ll keep any feedback to myself in the future so as not to offend.
Best of luck with your project.
03-03-2013 06:43 AM
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fatcoder Offline
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Post: #26
RE: Fate of Lysian (Vid update now here!)
(03-03-2013 06:43 AM)knocks Wrote:  I’ll keep any feedback to myself in the future so as not to offend.

I think you've misinterpreted. I don't think you offended him.
03-03-2013 12:48 PM
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knocks Offline
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Post: #27
RE: Fate of Lysian (Vid update now here!)
Post above is not the same as what i replied to.
(This post was last modified: 03-03-2013 01:40 PM by knocks.)
03-03-2013 01:36 PM
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Shatterstar Offline
Member

Post: #28
RE: Fate of Lysian (Vid update now here!)
I'll be giving update numbers for everytime I update new pictures and videos. lol
(This post was last modified: 03-06-2013 05:06 PM by Shatterstar.)
03-04-2013 01:37 AM
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Shatterstar Offline
Member

Post: #29
RE: Fate of Lysian (Update #3)


I made some leaf particals today to give an effect of an autumn tree losing its leaves.
(This post was last modified: 03-06-2013 05:11 PM by Shatterstar.)
03-06-2013 05:09 PM
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nomax5 Offline
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Post: #30
RE: Fate of Lysian (Update #3)
I'm liking the look of it Shatterstar you seem to be developing your own style of graphics which is a good thing imho:

Anyone who tries to make photorealistic graphics will fail, Anyone who has their own style of graphics can't fail.

I just watched a trailer for Assassin's Creed® III and the graphics are fantastic, but they tried to make them photorealistic and so they failed because they're not photorealistic.

Borderlands has its own style

Roy
03-07-2013 08:29 PM
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