I have a hard time watching that video. The framerate is terrible. Is that how the game actually plays? Graphically, it looks really nice with a lot of details, but I wouldn't consider that speed playable.
Coming along nicely, I see a defendant style developing.
With the assets, add slight bevels and smoothing groups to soften edges and by break up angles with slight variation.
For example roof tops sagging in the middle, walls not perfectly 90° top to bottom etc etc, remember buildings of this era where all built by hand with basic tools so there was plenty of variation building to building .
I would do alot more detail like that knocks if i had a team. I'm only one guy with only one programmer trying to make a video game within a reasonable amount of time. What kind of stuff have you done? Would you be interested in Joining?
(This post was last modified: 03-03-2013 06:39 AM by Shatterstar.)
I'm liking the look of it Shatterstar you seem to be developing your own style of graphics which is a good thing imho:
Anyone who tries to make photorealistic graphics will fail, Anyone who has their own style of graphics can't fail.
I just watched a trailer for Assassin's Creed® III and the graphics are fantastic, but they tried to make them photorealistic and so they failed because they're not photorealistic.