Esenthel
Administrator
|
RE: Water rendering too slow
Thank you for reporting the issue!
I was able to fix the problem, the fix is being uploaded right now, once it's finished I'll make a post in the version history.
|
|
11-20-2014 01:45 AM |
|
Houge
Member
|
RE: Water rendering too slow
Thank you, but it's rather strange, cause now i have 3-5 FPS when looking at water (earlier i had ~20)
I made the following:
- Updated the source
- Rebuilt the engine
- Remade the Engine.pak
- Placed headers, Engine lib, Engine.pak, new PhysX libs to appropriate places
- Moved water point a little (it rebuilt 8000 areas though i have only 50x50=2500 total)
- Run my test project
I will try to completely delete water and add one more time in the evening.
UPD:
When i look at water surface i get 3-7 FPS, but if i move camera down a little to go underwater, i get 500+ FPS there. Move up above water and 3-7 FPS again.
UPD2:
Oh it seems like binary release was updated, i will update it today (i tried it with source).
(This post was last modified: 11-20-2014 07:51 AM by Houge.)
|
|
11-20-2014 07:07 AM |
|
Esenthel
Administrator
|
RE: Water rendering too slow
Hi,
When using the source did you recompile the editor as well?
The problem was on the editor side.
|
|
11-20-2014 09:10 AM |
|
Houge
Member
|
RE: Water rendering too slow
(11-20-2014 09:10 AM)Esenthel Wrote: Hi,
When using the source did you recompile the editor as well?
The problem was on the editor side.
No i didn't
Thank you for this clarification, i will load the latest binary version and try one more time!
|
|
11-20-2014 09:19 AM |
|
Houge
Member
|
RE: [Solved] Water rendering too slow
My fault first time i didn't rebuild editor too.
Greg you are awesome! Thank you very much!
Water now WORKS, FPS is ~ the same as everywhere else.
First class support, as always
|
|
11-20-2014 04:55 PM |
|
Esenthel
Administrator
|
RE: [Solved] Water rendering too slow
Great! Thanks for letting me know.
|
|
11-21-2014 01:25 AM |
|