khces
Member
RE: 3D Pathfinding
not yet ..
my computer
map of our have 4096 * 4096
world info
Area Size: 128
Heightmap Resolution: 128
Path Resolution: 32
My english sorry
cpu : AMD Phenom 2 X4 955 Processor 3.20 GHz
Ram: 4.00GB
(This post was last modified: 10-10-2011 08:54 AM by khces .)
10-10-2011 04:33 AM
Esenthel
Administrator
RE: 3D Pathfinding
thank you, I am investigating this
could you also attach a screen from Windows Task Manager at the moment of Editor memory exit, so I could see the total memory usage?
does the "4096 * 4096" mean number of Areas (16 million areas), or meters (4 kilometers x 4 kilometers) ?
10-10-2011 07:24 PM
khces
Member
RE: 3D Pathfinding
i mean (4 kilometers x 4 kilometers) and many object.
this... and always same message .. other computer too.
Attached File(s)
Image(s)
(This post was last modified: 10-10-2011 07:57 PM by khces .)
10-10-2011 07:34 PM
khces
Member
RE: 3D Pathfinding
now Win xp but company is Win7
and now screenshot is not have object. Only terrain.
My os 32bit
Attached File(s)
Image(s)
(This post was last modified: 10-10-2011 08:27 PM by khces .)
10-10-2011 08:16 PM
Esenthel
Administrator
RE: 3D Pathfinding
thank you, I've decreased the compression level for PathMesh to LZMA 4 (from 5) which will have 24MB usage (from 160MB)
I will upload the change in few minutes
10-10-2011 08:59 PM
Esenthel
Administrator
RE: 3D Pathfinding
new sdk is available now through autoupdate (7z archive will be available in 18 minutes)
please let me know if the issue is gone.
10-10-2011 09:13 PM
khces
Member
RE: 3D Pathfinding
thank you
now not memory exit
10-11-2011 04:36 AM
b1s
Member
RE: 3D Pathfinding
Hello.. I know this is a really stupid question but for some reason I'm not able to make PathSettings::cellSize work.. can someone put an example here how to use it correctly?
Thanks
10-14-2011 11:41 AM
Esenthel
Administrator
RE: 3D Pathfinding
please wait for next SDK, configuring path settings will be avaiable in the editor (path mode)
10-14-2011 11:47 AM
Rollcage
Member
RE: 3D Pathfinding
Did detour crowd ever get implemented?
Thanks
03-24-2012 04:15 AM
Esenthel
Administrator
RE: 3D Pathfinding
No, sorry
03-24-2012 05:02 AM
Rollcage
Member
RE: 3D Pathfinding
Regarding path Obstacles, you say that the navmesh has to be generated after each obstacle. Is this the whole navmesh or just the polygons that the obstacle falls in.
How does the current navmesh system work eg: in ineisis when you place a block, is this regenerating the navmesh?
Thanks
03-26-2012 03:22 AM
Esenthel
Administrator
RE: 3D Pathfinding
ineisis doesn't use pathfinding
navmesh of Game::Area needs to be regenerated
03-26-2012 05:30 AM
Rollcage
Member
RE: 3D Pathfinding
In this case, would navmesh pathfinding work with ineisis?
03-26-2012 05:34 AM