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Esenthel 1.0 outdated?
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Esenthel Offline
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Post: #61
RE: Esenthel 1.0 outdated?
I've finished uploading 1.0 fixes for Win/Mac/Android.
12-05-2013 01:09 AM
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candam Offline
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Post: #62
RE: Esenthel 1.0 outdated?
(12-05-2013 01:09 AM)Esenthel Wrote:  I've finished uploading 1.0 fixes for Win/Mac/Android.

smile Good job that's the final update of beloved esenthel one
a way to go esenthel 2smile
12-05-2013 01:17 AM
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laugan Offline
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Post: #63
RE: Esenthel 1.0 outdated?
(12-04-2013 11:59 PM)Esenthel Wrote:  
(12-04-2013 11:17 AM)laugan Wrote:  EDIT3: Ok i succeeded in compiling and running application. Had to change a lot of things (which worked earlier without change). But the problem with classes and their variables is still here.
Please attach the sample project with headers+lib, and if I find the time I can check this.

Here is the link: http://rghost.ru/50695916
You need to include "my.h | otlv4.h" headers and only one lib - "oci.lib". All headers and libs (excemt my.h) need to be in VS folders ("include" and "lib"). Example class is "otl_connect".

Thanks in advance!
(This post was last modified: 12-05-2013 06:37 AM by laugan.)
12-05-2013 06:37 AM
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Dalmat Offline
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Post: #64
RE: Esenthel 1.0 outdated?
Thanks for the update!
Hope you do it again sometime smile)
12-07-2013 03:30 PM
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Kiekos Offline
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Post: #65
RE: Esenthel 1.0 outdated?
Yep, thanks for the 1.0 update!

However, my project won't compile now (and even the tutorials)... I'm getting 4 "LNK 2019 unresolved external symbol" errors in both cases.
12-08-2013 01:14 AM
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cmontiel Offline
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Post: #66
RE: Esenthel 1.0 outdated?
Use autoupdate tool to get the last version.
12-08-2013 04:25 AM
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Kiekos Offline
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Post: #67
RE: Esenthel 1.0 outdated?
I did use the autoupdate tool...

All of these errors point at the same function:
Code:
Error    2

error LNK2019: unresolved external symbol __imp__SetupDiDestroyDeviceInfoList@4 referenced in function "public: virtual bool __thiscall OVR::Win32::HIDDeviceManager::Enumerate(class OVR::HIDEnumerateVisitor *)" (?Enumerate@HIDDeviceManager@Win32@OVR@@UAE_NPAVHIDEnumerateVisitor@3@@Z)

C:\EsenthelEngineSDK\Tutorials\EsenthelEngine.lib(OVR_Win32_HIDDevice.obj)

Tutorials
12-08-2013 12:23 PM
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Pixel Perfect Offline
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Post: #68
RE: Esenthel 1.0 outdated?
looks very like this
12-08-2013 02:27 PM
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Kiekos Offline
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Post: #69
RE: Esenthel 1.0 outdated?
Yea that's it - linking 'setupapi.lib' did the trick!

Now the code compiles but the game won't run as I'm getting this error:
Shader Param ""
from Shader File "Main"
Already exists in Shader Constants Map but with different parameters.


And the only thing I did was updating the engine...
12-08-2013 10:08 PM
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Esenthel Offline
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Post: #70
RE: Esenthel 1.0 outdated?
Please use latest engine.pak, or just upgrade to 2.0
12-08-2013 10:14 PM
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Kiekos Offline
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Post: #71
RE: Esenthel 1.0 outdated?
I don't have funds to update to 2.0 yet... however, I'm planning to do it.

I copied the latest engine.pak and the game runs but seconds after it finishes loading, it crashes with "element out of range" error. How can I track down the problem?
12-08-2013 10:32 PM
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Esenthel Offline
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Post: #72
RE: Esenthel 1.0 outdated?
Please use debugging, VS will point you to the error location.
12-08-2013 11:33 PM
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Kiekos Offline
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Post: #73
RE: Esenthel 1.0 outdated?
Using the VS debugger I figured out that the game crashes when trying to execute lines such as:

Vec chr_pos = Players[0].pos();
Flt angleX = Players[0].angle.x;

and so on...
12-09-2013 12:19 AM
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Pixel Perfect Offline
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Post: #74
RE: Esenthel 1.0 outdated?
Have you checked there are any elements in that container, the error would suggest not! Maybe you're player is not getting created for some reason.
12-09-2013 09:57 AM
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Kiekos Offline
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Post: #75
RE: Esenthel 1.0 outdated?
The same code works on the previous version of the engine, so I don't think there are problems with that. I have not changed anything!



Pixel you were right, well kind of... The engine decided to overwrite my custom object types, hence everything on the world was created with different ones.

I must pay more attention to these sort of details... -.-
(This post was last modified: 12-09-2013 01:09 PM by Kiekos.)
12-09-2013 12:02 PM
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