Esenthel
Administrator
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RE: Esenthel 1.0 outdated?
I've finished uploading 1.0 fixes for Win/Mac/Android.
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12-05-2013 01:09 AM |
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candam
Member
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RE: Esenthel 1.0 outdated?
(12-05-2013 01:09 AM)Esenthel Wrote: I've finished uploading 1.0 fixes for Win/Mac/Android.
Good job that's the final update of beloved esenthel one
a way to go esenthel 2
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12-05-2013 01:17 AM |
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laugan
Member
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RE: Esenthel 1.0 outdated?
(12-04-2013 11:59 PM)Esenthel Wrote: (12-04-2013 11:17 AM)laugan Wrote: EDIT3: Ok i succeeded in compiling and running application. Had to change a lot of things (which worked earlier without change). But the problem with classes and their variables is still here.
Please attach the sample project with headers+lib, and if I find the time I can check this.
Here is the link: http://rghost.ru/50695916
You need to include "my.h | otlv4.h" headers and only one lib - "oci.lib". All headers and libs (excemt my.h) need to be in VS folders ("include" and "lib"). Example class is "otl_connect".
Thanks in advance!
(This post was last modified: 12-05-2013 06:37 AM by laugan.)
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12-05-2013 06:37 AM |
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Dalmat
Member
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RE: Esenthel 1.0 outdated?
Thanks for the update!
Hope you do it again sometime )
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12-07-2013 03:30 PM |
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Kiekos
Member
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RE: Esenthel 1.0 outdated?
Yep, thanks for the 1.0 update!
However, my project won't compile now (and even the tutorials)... I'm getting 4 "LNK 2019 unresolved external symbol" errors in both cases.
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12-08-2013 01:14 AM |
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cmontiel
Member
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RE: Esenthel 1.0 outdated?
Use autoupdate tool to get the last version.
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12-08-2013 04:25 AM |
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Kiekos
Member
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RE: Esenthel 1.0 outdated?
I did use the autoupdate tool...
All of these errors point at the same function:
Code:
Error 2
error LNK2019: unresolved external symbol __imp__SetupDiDestroyDeviceInfoList@4 referenced in function "public: virtual bool __thiscall OVR::Win32::HIDDeviceManager::Enumerate(class OVR::HIDEnumerateVisitor *)" (?Enumerate@HIDDeviceManager@Win32@OVR@@UAE_NPAVHIDEnumerateVisitor@3@@Z)
C:\EsenthelEngineSDK\Tutorials\EsenthelEngine.lib(OVR_Win32_HIDDevice.obj)
Tutorials
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12-08-2013 12:23 PM |
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Pixel Perfect
Member
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RE: Esenthel 1.0 outdated?
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12-08-2013 02:27 PM |
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Kiekos
Member
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RE: Esenthel 1.0 outdated?
Yea that's it - linking 'setupapi.lib' did the trick!
Now the code compiles but the game won't run as I'm getting this error:
Shader Param ""
from Shader File "Main"
Already exists in Shader Constants Map but with different parameters.
And the only thing I did was updating the engine...
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12-08-2013 10:08 PM |
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Esenthel
Administrator
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RE: Esenthel 1.0 outdated?
Please use latest engine.pak, or just upgrade to 2.0
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12-08-2013 10:14 PM |
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Kiekos
Member
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RE: Esenthel 1.0 outdated?
I don't have funds to update to 2.0 yet... however, I'm planning to do it.
I copied the latest engine.pak and the game runs but seconds after it finishes loading, it crashes with "element out of range" error. How can I track down the problem?
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12-08-2013 10:32 PM |
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Esenthel
Administrator
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RE: Esenthel 1.0 outdated?
Please use debugging, VS will point you to the error location.
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12-08-2013 11:33 PM |
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Kiekos
Member
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RE: Esenthel 1.0 outdated?
Using the VS debugger I figured out that the game crashes when trying to execute lines such as:
Vec chr_pos = Players[0].pos();
Flt angleX = Players[0].angle.x;
and so on...
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12-09-2013 12:19 AM |
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Pixel Perfect
Member
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RE: Esenthel 1.0 outdated?
Have you checked there are any elements in that container, the error would suggest not! Maybe you're player is not getting created for some reason.
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12-09-2013 09:57 AM |
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Kiekos
Member
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RE: Esenthel 1.0 outdated?
The same code works on the previous version of the engine, so I don't think there are problems with that. I have not changed anything!
Pixel you were right, well kind of... The engine decided to overwrite my custom object types, hence everything on the world was created with different ones.
I must pay more attention to these sort of details... -.-
(This post was last modified: 12-09-2013 01:09 PM by Kiekos.)
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12-09-2013 12:02 PM |
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