First of all, excellent progress on the engine, i got a few wishes though.
1)
Improved editor(s) generally
More professional looking editor, combining all the "external" exe's like mesh editor, world editor, gui editor, pak editor (like UT3 pak system maybe) and so forth into one big and easier to use editor (maybe using ribbon control for easier finding stuff ?), like most engines has it.
World Editor Req :
Road and river placement, like torque3d (and many more) has it.
EDIT :
http://vimeo.com/4304245 and
http://vimeo.com/4304024
maybe improve water/river shader, current ones is nice, but far from close to realistic, also adding coustics and foam w/ depth buffer.
AI system (basic) by adding marker placements and such for basic AI functions like EG birds flying and such timed or something, scriptable even maybe.
Realtime map editor update for multiple world building colaboration (should not be that hard to do actually, by only sending changed data when required and ofcourse only what excatly has changed on a map, light compressed ofc).
Rain / snow / intelligent fog system with collision on objects / map.
Flow graph system for particle generation/creation and more, to simplify creation of some of those things.
Assets browser inside editor, so you can see models realtime w/ textures before adding them to map.
General :
Speed improvements (rendering).
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I know its alot, but just idea's ive been toying with.
PS : Is it possible with indie license to create your "own" editor to do these things, or are you limited by not having the complete source in this case ?
Again, thanks for this awesome engine