jordicat
Member
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Some questions...
Hello to all comunity, I have used Esenthel engine for 2 weeks and I have seen a very very complete engine. I have executed all tutorials with no problem, except the tutorial Terrain.cpp. It crashes at function:
Bool Init()
{
Cam.at.y+=2; // move camera up
Sky .set();
Suns.New().set(*Images("gfx/sky/sun.gfx"));
// create mesh
Mesh mesh;
CreateMesh(mesh);
// create terrain MeshGroup from standard Mesh
mshg.create(mesh,VecI(5,1,5)); // create MeshGroup with 5x1x5 (5*1*5=25) splits (Mesh is splitted to 25 parts along axises)
mshg.setRender();
return true;
}
at line mshg.create(mesh,VecI(5,1,5)); // create MeshGroup with 5x1x5, throwing an exception of invalid access.
Also, I have found this same error when I tried to create a mesh group from a Box mesh.
I would like to create a terrain by this method (or better from a heightmap file if it was possible), what can I do?
Thanks for your help.
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11-20-2009 10:31 PM |
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Esenthel
Administrator
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RE: Some questions...
thanks for reporting the issue, I'll fix this in few minutes
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11-20-2009 10:44 PM |
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Esenthel
Administrator
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RE: Some questions...
please use the Autoupdate tool, the error has been fixed
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11-20-2009 11:44 PM |
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jordicat
Member
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RE: Some questions...
Fantastic Esenthel, now I run the terrain tutorial OK.
I have noticed also that bump mapping has been improved in a example I have made after the update of the engine.
Thanks.
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11-21-2009 12:33 PM |
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