Kevin
Member
|
Exclude Object from Motion Blur
Hi,
I have a character in my scene, which shouldn't be affected of the camera motion blur effect.
How can I achieve this?
|
|
12-15-2009 09:17 PM |
|
Esenthel
Administrator
|
RE: Exclude Object from Motion Blur
everything is affected and it cant be changed
do you have D.mtnLeaksRemove enabled?
|
|
12-15-2009 09:33 PM |
|
Kevin
Member
|
RE: Exclude Object from Motion Blur
(12-15-2009 09:33 PM)Esenthel Wrote: everything is affected and it cant be changed
do you have D.mtnLeaksRemove enabled?
ok, I haven't got Leaks Remove enabled (and it didn't fixed the problem).
I want to show you a picture of my issue:
As you can see the hand in the foreground is blurred, when I move the player/camera.
It seems like only near objects are affected by motion blur if I move...
(rotating of camera with motion blur works fine).
Any idea?
|
|
12-15-2009 09:57 PM |
|
Esenthel
Administrator
|
RE: Exclude Object from Motion Blur
did you set it to true or to '2' ? (mtnLeaks)
try using 2
as you can see in the Bloody Massacre Demo the hands/weapons don't get blurred
so maybe you're doing something wrong
are you using Game::Chr or custom character class?
|
|
12-15-2009 10:21 PM |
|
Kevin
Member
|
RE: Exclude Object from Motion Blur
(12-15-2009 10:21 PM)Esenthel Wrote: did you set it to true or to '2' ? (mtnLeaks)
try using 2
Yes, I already did!
(12-15-2009 10:21 PM)Esenthel Wrote: are you using Game::Chr or custom character class?
Yes I use my own Player struct, which inherits from Game::Chr.
(12-15-2009 10:21 PM)Esenthel Wrote: as you can see in the Bloody Massacre Demo the hands/weapons don't get blurred
so maybe you're doing something wrong
You're right, I'll look over my code again, maybe I find my mistake elsewhere...
(This post was last modified: 12-15-2009 10:31 PM by Kevin.)
|
|
12-15-2009 10:31 PM |
|
Esenthel
Administrator
|
RE: Exclude Object from Motion Blur
I've found that the motion blur formula was missing 1 matrix multiplication for angular velocities, it will be fixed in the next release, maybe it will help you with your problem.
|
|
03-01-2010 03:09 PM |
|