I make model using blender. I make texture and edit model with ME and then add it in WE. When i play in WE model look correct but when i play using my source i have black corner:
I'm the beginner in modeling so i dont know if it is because model or must change something in code.
I made new model, make UV map and created texture but i have white line on model in WE and in Game. All texture are made bigger then uv map. When i remove all white places in texture i also have this line.
Second model with texture make the same way but without that white line.
Model made in Blender. Any idea?
(This post was last modified: 01-02-2010 03:33 PM by Seba.)
Texture have 1024x1024 resolution and I resolve problem. On map I had old model with old texture new one wasn't added on map because I save it in other directory and forgot change object. So my mistake sorry.