nero81af
Member
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blender animation import
ok after many attempt I wanted to signal to the comunity what I found out with blender and esenthel:
importing bones is possible if the following point are fulfilled:
- every bone must be connected (even with offset just parent relation is needed)
- you must import timeline with some sort of animation in it
there's another version of the gandaolf b3d exporter that must be used:
http://blog.burlock.org/files/b3d_export.py
maybe this could be hosted from this site since I don't know how long this link will hold(I have a copy on my pc if it's needed)
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02-15-2010 10:18 AM |
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Esenthel
Administrator
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RE: blender animation import
thanks, I've included this in the docs
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02-17-2010 02:32 AM |
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Harry
Member
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RE: blender animation import
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02-17-2010 09:50 AM |
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nero81af
Member
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RE: blender animation import
(02-17-2010 09:50 AM)Harry Wrote: I think that good idea will be upload all or most of importers on Esenthel server. Url to B3D Exporter shows me that page doesn't exit (http://www.gandaldf.com/downloads.html)
I think the original importer is uploaded somewhere in the esenthel wiki: I'll try to find it if you need.. otherwise you can use the one I posted
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02-17-2010 01:49 PM |
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Esenthel
Administrator
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RE: blender animation import
(02-17-2010 09:50 AM)Harry Wrote: I think that good idea will be upload all or most of importers on Esenthel server. Url to B3D Exporter shows me that page doesn't exit (http://www.gandaldf.com/downloads.html)
wiki has been updated (CHM documentation will be in the next release)
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02-17-2010 03:31 PM |
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