nero81af
Member
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weapon grabbing problem
Hi everyone.. I'll soon be facing the problem of a mesh with custom weapon in 3rd person view: I've done a few try but with no success.. here what I have done.
the weapon should follow mesh animation: that said it's necessary to link it somehow to the mesh skeleton: I've tried to access single bones but when I try to read CSkelBone matrix I found out weird results (the pos attribute moves like the animation but it's position does not coincide with the effective bone position and even rotation follow similar rule).
is this normal or do I have to make some changes on my imported skeleton?
is there another way to link an object to the skeleton without the use of Game classes?
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03-02-2010 01:24 PM |
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Esenthel
Administrator
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RE: weapon grabbing problem
try bloody massacre tech-demo
you've got there holding weapon items
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03-02-2010 01:28 PM |
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