spire8989
Member
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Flying Speed in WE
I think I saw a previous topic about this, but when doing anything in world editor I'm just moving way to fast. 90% of my time is just trying to find what I'm attempting to change or work on, am I doing something wrong here?
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03-02-2010 06:24 AM |
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spire8989
Member
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RE: Flying Speed in WE
(sorry for double post)
also, any hints for programming collision boxes on unarmed fists (using skeleton model)? i don't have a problem following the tutorial to make collisions work with weapons, but what about unarmed (as in the old rpg example)?
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03-02-2010 03:31 PM |
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Esenthel
Administrator
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RE: Flying Speed in WE
EE RPG used the same mechanism for weapons and fists.
just some triangles "hand swing" tested against the target enemy character capsule
I've used something like 0.5 range for no weapons
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03-02-2010 04:46 PM |
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