yes, one of my video cards does not support D.depthTexture. how can i determine this? i have two ways to display a player, when he is hidden:
1) if supported (and enabled) D.depthTexture -> RM_BEHIND.
2) if not supported (or disabled) D.depthTexture -> RM_BLEND for objects that hide the player.
i can only determine the state of D.depthTexture (true or false).
how to disable D.depthTexture (false), if the video card does not support it? i need it to use the second way.
(This post was last modified: 03-12-2010 10:13 AM by Panerox.)