Harry
Member
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Small bug with sound?
I found that in tutorial Volume Groups when I set all sounds to 0 and then go to another application using alt+tab for example Paint or i explore folders and then go back to tutorial some music themes is playng. I have the same problem in Forest Valley - when I minimalize game (all sounds are off) and then go back all music themes or 3d sounds are playing.
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03-08-2010 08:14 PM |
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Esenthel
Administrator
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RE: Small bug with sound?
I've checked this but I don't have this problem (volume groups tutorial)
this must be an issue of your sound card / sound drivers
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03-09-2010 02:54 PM |
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Harry
Member
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RE: Small bug with sound?
Ok. It's good to know that problem is only on my computer I'll check for newer drivers, maybe it will help.
(This post was last modified: 03-09-2010 05:34 PM by Harry.)
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03-09-2010 05:33 PM |
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Harry
Member
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RE: Small bug with sound?
1. I'm not sure is it again my sound drivers fault or I have sometnihg wrong in code, but when I set my application to state game I hear sounds which I create in create method for a few seconds. When game shows (I see player, buildings etc.) some sounds are muted as they should and another plays from it's sources (pos()). Could somebody check me this:
Code:
__super::create(obj); // default create
radio[1].create("sound.ogg",pos(),2.0f,true,0.0f); // volume is set to 0
radio[2].create(....)
....
Small fragment from update:
Code:
if(__super::update())
{
if(Players.elms() && pos()!=Vec(0))
{
if(number==1 && !change)
{
radio[1].volume(1.0f);
radio[2].volume(0.0f);
radio[3].volume(0.0f);
}
REPA(radio)if(!radio[i].playing())radio[i].play();
}
}
2. When I have Mesh Editor or World Editor window open in background and I use scroll on the mouse (and browse folders), viewport in both editors is zoom in/out. Could you enable zooming only when editors windows are active?
(This post was last modified: 04-20-2010 03:04 PM by Harry.)
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04-20-2010 02:54 PM |
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