Grabonito
Member
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The problem with the lighting
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03-14-2010 02:02 PM |
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Barthap
Member
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RE: The problem with the lighting
I don't know what is wrong
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03-14-2010 02:54 PM |
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Grabonito
Member
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RE: The problem with the lighting
Why the light blinks (fades), is shown in the film.
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03-14-2010 03:09 PM |
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Harry
Member
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RE: The problem with the lighting
Hmm, I'm not sure but try !Vec(1,1,1) as direction.
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03-14-2010 03:27 PM |
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Grabonito
Member
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RE: The problem with the lighting
That's not it Harry, thanks
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03-14-2010 03:42 PM |
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Esenthel
Administrator
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RE: The problem with the lighting
perhaps this code is not called?
where are you calling this? is it always called?
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03-14-2010 03:48 PM |
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Harry
Member
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RE: The problem with the lighting
Is it possible to disable frustum culling for some types of objects?
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03-24-2010 05:24 PM |
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Esenthel
Administrator
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RE: The problem with the lighting
you mean a point light with big range?
you could add the object when it is loaded to global object pointer list
and draw it manually
then remove object from the list when it is being deleted
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03-24-2010 05:27 PM |
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