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The problem with the lighting
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Grabonito Offline
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Post: #1
The problem with the lighting
What's the problem ?

Code:
LightPoint(17,Vec(-34,14,-108),Vec(1,1,1),1,1).add();

http://www.youtube.com/watch?v=Ex_7U2ogIvY
03-14-2010 02:02 PM
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Barthap Offline
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Post: #2
RE: The problem with the lighting
I don't know what is wrong
03-14-2010 02:54 PM
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Grabonito Offline
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Post: #3
RE: The problem with the lighting
Why the light blinks (fades), is shown in the film.
03-14-2010 03:09 PM
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Harry Offline
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Post: #4
RE: The problem with the lighting
Hmm, I'm not sure but try !Vec(1,1,1) as direction.
03-14-2010 03:27 PM
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Grabonito Offline
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Post: #5
RE: The problem with the lighting
That's not it Harry, thanks
03-14-2010 03:42 PM
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Esenthel Offline
Administrator

Post: #6
RE: The problem with the lighting
perhaps this code is not called?
where are you calling this? is it always called?
03-14-2010 03:48 PM
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Grabonito Offline
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Post: #7
RE: The problem with the lighting
Thank you, my oversight, is no longer a problem smile
03-14-2010 04:30 PM
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Harry Offline
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Post: #8
RE: The problem with the lighting
Is it possible to disable frustum culling for some types of objects?
03-24-2010 05:24 PM
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Esenthel Offline
Administrator

Post: #9
RE: The problem with the lighting
you mean a point light with big range?

you could add the object when it is loaded to global object pointer list
and draw it manually
then remove object from the list when it is being deleted
03-24-2010 05:27 PM
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Harry Offline
Member

Post: #10
RE: The problem with the lighting
Not point but cone (but it have a big lenght value). I'll try this method smile
(This post was last modified: 03-24-2010 05:38 PM by Harry.)
03-24-2010 05:32 PM
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