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Problem with model.
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Seba Offline
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Post: #1
Problem with model.
I make model using blender. I make texture and edit model with ME and then add it in WE. When i play in WE model look correct but when i play using my source i have black corner:

[Image: rpgskrzynie.th.jpg]
[Image: rpgskrzyniegra.th.jpg]

I'm the beginner in modeling so i dont know if it is because model or must change something in code.
12-30-2009 04:11 PM
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Esenthel Offline
Administrator

Post: #2
RE: Problem with model.
you have incorrect vertex normals
12-30-2009 04:21 PM
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Seba Offline
Member

Post: #3
RE: Problem with model.
I made new model, make UV map and created texture but i have white line on model in WE and in Game. All texture are made bigger then uv map. When i remove all white places in texture i also have this line.

[Image: beztytuuff.jpg]

Second model with texture make the same way but without that white line.

Model made in Blender. Any idea?


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(This post was last modified: 01-02-2010 03:33 PM by Seba.)
01-02-2010 03:31 PM
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Esenthel Offline
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Post: #4
RE: Problem with model.
is your texture resolution a power of 2?
01-03-2010 12:15 AM
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Seba Offline
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Post: #5
RE: Problem with model.
Texture have 1024x1024 resolution and I resolve problem. On map I had old model with old texture new one wasn't added on map because I save it in other directory and forgot change object. So my mistake sorry.
01-03-2010 12:40 AM
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Seba Offline
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Post: #6
RE: Problem with model.
I made test model, and put it to World Edytor and play. When i use Bump Mapping: Normal model look good:
http://www.vimeo.com/10123963
But when i set Bump Mapping: Relief model look like that:
http://www.vimeo.com/10155196

I learn modeling using blender so i don't know if i made model wrong or texture. Can someone help?
03-14-2010 09:37 PM
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Grabonito Offline
Member

Post: #7
RE: Problem with model.
The error probably lies with the model.
there is no double face ?
(This post was last modified: 03-14-2010 09:46 PM by Grabonito.)
03-14-2010 09:43 PM
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Esenthel Offline
Administrator

Post: #8
RE: Problem with model.
parallax/relief work by offseting the texture coordinates
this means that you need to have good texture map also in some distance to mapped region.
03-14-2010 10:07 PM
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Seba Offline
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Post: #9
RE: Problem with model.
Ok, thanks for reply.
03-14-2010 11:00 PM
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