Ogniok
Member
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Own OBJ_TYPE doesn't work
Hi!
I have a problem with my game. I create my own OBJ_TYPE in Enums [OBJ_TREE]. I set this to few objects and build world. When I'm loading the world in my game, all this objects is loading to Statics container (I think). I can see them, but Trees container is empty!
My code:
Game.cpp
Code:
Game::ObjMemx<Game::Static> Statics;
Game::ObjMemx<Tree> Trees;
Game::ObjMemx<ItemEC> Items;
Game::ObjMemx<Player> Players;
Game.cpp
Code:
Bool InitGame()
{
Game::World.init();
Game::World.setObjType(Statics, OBJ_STATIC);
Game::World.setObjType(Trees, OBJ_TREE);
Game::World.setObjType(Players, OBJ_PLAYER);
Game::World.setObjItem(Items, OBJ_ITEM);
Game::World.New("World/main.world");
/***/
Tree.h
Code:
struct Tree : Game::Static
{
};
Tree.cpp
Code:
/******************************************************************************/
#include "stdafx.h"
#include "../Main.h"
/******************************************************************************/
(This post was last modified: 04-09-2010 02:55 PM by Ogniok.)
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04-09-2010 02:54 PM |
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Esenthel
Administrator
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RE: Own OBJ_TYPE doesn't work
make sure the objects aren't in "embed mode"
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04-09-2010 04:41 PM |
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Ogniok
Member
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RE: Own OBJ_TYPE doesn't work
It works now. Thanks
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04-09-2010 05:07 PM |
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