Rudyjason
Member
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How to dynamically load in units? (spawn)
Hey there, I'm making an RTS for school using your engine and I have a couple of questions;
1, I can't seem to dynamically create an object of class Chr, just doesn't work.
2, You have a better way of spawning units or any suggestions?
thank you
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04-15-2010 01:14 PM |
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Esenthel
Administrator
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RE: How to dynamically load in units? (spawn)
there is tutorial in game basics/creating objects
world.objcreate
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04-15-2010 01:16 PM |
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Rudyjason
Member
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RE: How to dynamically load in units? (spawn)
seeing as the art isn't finished yet I'm currently using the assets u provided with the engine. I tried using the world.objcreate function and I can spawn candles and barrels etc. but I can't seem to spawn a human, skeleton or anything like that from the Chr folder.
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04-15-2010 01:21 PM |
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Xhizors
Member
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RE: How to dynamically load in units? (spawn)
(04-15-2010 01:21 PM)Rudyjason Wrote: seeing as the art isn't finished yet I'm currently using the assets u provided with the engine. I tried using the world.objcreate function and I can spawn candles and barrels etc. but I can't seem to spawn a human, skeleton or anything like that from the Chr folder.
Game::ObjMemx<Game::Chr > chars;
Setup an object as human in world editor as OBJ_CHR.
Then setup the world to store it using .setObjType(chars,OBJ_CHR)
Now when you dynamic create this human object it will be stored in the chars memx container.
(This post was last modified: 04-16-2010 01:52 PM by Xhizors.)
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04-15-2010 09:19 PM |
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