menajev
Member
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Sound::PlayAndStop
Currently sound can be either looped or played once and deleted.
This is problem when playing such sounds as shooting - if it's loaded every shoot fps is going down. And it's hard to use looping if sound::time() returns something like -.2.
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04-26-2010 12:09 PM |
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Esenthel
Administrator
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RE: Sound::PlayAndStop
wav is faster for processing than ogg
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04-26-2010 12:42 PM |
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menajev
Member
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RE: Sound::PlayAndStop
Possible but using ogg fps goes down about 25% - I don't think wav will be much faster.
Is it hard to make sound stop/pause (but not delete) after one play?
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04-26-2010 02:12 PM |
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Esenthel
Administrator
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RE: Sound::PlayAndStop
wav is much faster
delete doesn't change anything
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04-26-2010 02:14 PM |
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