(04-29-2010 08:28 AM)Esenthel Wrote: Converter rescales the image to be drawn to match the size of the window
I see, But still same problem ingame.
Gui += window.create(Rect( D.pixelToScreen( RectI( 0, 0, 404, 202 ) ) ));
// Style
window.style->image_back = Images("../inventory.gfx");
window.style->border_color = 0;
window.style->shadow = 0;
window.barVisible( false );
Correct size 404*202 pixels.
And its still blured.
Here is an image preview, To the left = Engine to the Right = DDS Viewer.
Vec2 pSize = D.pixelToScreenSize( VecI2( 404, 202 ) );
// window
Gui += window.create(Rect_R(D.w(),0,pSize.x, pSize.y)).level(0);
I did this, Then the window is clear, BUT when I move the window a bit then the window gets blured.
Any reason?