fatcoder
Member
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Material AlphaTest Technique Question
When using the AlphaTest technique with just a Diffuse texture, everything works fine. However, if I add a Normal texture, then the AlphaTest technique stops working. The transparent parts of the Diffuse texture are drawn as a solid white color. Is it possible to have the AlphaTest technique test against the alpha channel of the Diffuse texture only, regardless of the other textures added to the material?
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05-03-2010 09:08 AM |
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Esenthel
Administrator
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RE: Material AlphaTest Technique Question
you should add textures using MeshEditor/WorldEditor Material Editor.
if normal map is used, alpha is stored in the secondary GFX.
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05-03-2010 12:46 PM |
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fatcoder
Member
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RE: Material AlphaTest Technique Question
Yes, I am using the Material Editor in the Mesh Editor.
I drop a Diffuse texture on to the Diffuse slot. I can then slide the Color Alpha slider up/down to adjust the degree of alpha testing. This works well.
However I then have a second normal/specular texture. When I drop this on the Normal slot, the Color Alpha slider stops working. Sliding it up/down has no effect and the transparent parts of the Diffuse texture are drawn as solid white.
I can take some screen shots to show you if you like.
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05-04-2010 01:52 AM |
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Harry
Member
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RE: Material AlphaTest Technique Question
You should drag and drop all textures (diffuse, normal, specular etc) at the same time on Mesh Editor window.
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05-04-2010 11:54 AM |
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