Esenthel
Administrator
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RE: Platforms
I came back to developing OpenGL renderer and it finished with success (all features except tesselation are supported).
I've currently ordered a MacBook, as soon as I'll receive it, I'm continuing with the Mac port.
When that succeeds I'm proceeding to iPhone/iPad
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05-09-2010 10:38 AM |
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McTomas
Member
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05-09-2010 12:09 PM |
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Chris
Member
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RE: Platforms
That's awesome, well done! Does this mean users will be able to choose their renderer at runtime, like with Irrlicht/Ogre?
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05-09-2010 02:35 PM |
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Demi
Member
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RE: Platforms
This is super news. Well done!
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05-09-2010 03:18 PM |
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Esenthel
Administrator
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RE: Platforms
OpenGL will be used only for other platforms (DirectX is much better)
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05-09-2010 10:18 PM |
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Driklyn
Member
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RE: Platforms
I don't think iPhone/iPad development is even an option anymore. Apple just updated their developer license to prevent Adobe from making Flash CS5 possible to target the iPhone/iPad.
Quote:3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).
As far as I can tell, this means that having Esenthel on the iPhone/iPad is a no-go. You can read more about it here.
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05-09-2010 10:32 PM |
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Esenthel
Administrator
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RE: Platforms
thanks for the info, its somewhat disturbing news, I see I'll need to do some research on that. I hope it won't prevent the port
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05-09-2010 11:41 PM |
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Driklyn
Member
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RE: Platforms
There is a mention of Unity games being restricted, but it also says that Apple may selectively enforce the terms, so perhaps there is a chance.
Just another reason to hate Apple. I was looking forward to seeing Flash on the iPhone (even though I don't have one).
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05-10-2010 01:07 AM |
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Esenthel
Administrator
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RE: Platforms
let me know if there are any more news on that case
I guess we need to wait until things settle, the license is possibly not yet in effect, and possibly may change to avoid some anti-trust regulations by the government.
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05-10-2010 08:16 AM |
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segafan
Member
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RE: Platforms
What about Android or Symbian (or even Bada) port? Both of them support OpenGL ES 2.0 and are open source, so there are no stupid restrictions like those Apple one's.
Honestly, i really like Android and it's popularity grows every day.
(This post was last modified: 05-15-2010 08:02 AM by segafan.)
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05-15-2010 07:59 AM |
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sythe
Member
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RE: Platforms
Linux is a must-have platform!!!!
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07-07-2011 12:22 AM |
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runewake2
Member
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RE: Platforms
Apple will always mold things to make them more money. Android will beat Apple the same way Windows did twenty years ago (in my opinion). More friendly terms and the customization of the software will make Android surpass Apple.
Also, most people that are going to play games on Linux are going to use Wine anyways. Direct Linux support is rarely offered (at least on the games I play, which are old ones usually). While a fan of Linux it is not a gaming platform. If the game runs in Wine I see little reason to make it run directly in Linux.
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07-07-2011 07:35 AM |
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Truelegend
Member
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RE: Platforms
Linux is not for games ;/
And Esenthel when EE will be for Xbox 360 and PS3 ? And what about license ?
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07-07-2011 09:17 AM |
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runewake2
Member
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RE: Platforms
It's on the Road Map but, unless you are a member of the XBox Live Marketplace you must code in XNA. This will likely slow down development for XBox.
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07-07-2011 03:44 PM |
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