hi friend
i want to achieve <video stream> or <ShockwaveFlash> obj to display on screen,
i find in "http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter03.html"
/************************************************************************
Sampler Type : samplerRECT
Texture Type : Non-power-of-two, non-mipmapped 2D texture
Applications : Video images, photographs, temporary buffers
*************************************************************************/
and in EE "Vertex Index Buffer.h"
"Use 'VI' vertex index buffer for drawing simple 2D buffered graphics."
"static void shader(ShaderTech *shader); // set custom shader"
can i use VI's operations custom shader to achieve?
please give a little tips!
thank you very much