This thread made me wonder what the max number of polygons this engine could handle, so I did a little test. I am very pleased (and surprised) with the results. I loaded a roughly 1,000,000 polygon teapot into my game with relatively no problems. Attached are a few screenshots showing it off. These are rendered using the default settings (800x600 resolution) with fog and sun enabled.
I had no problems loading the teapot into the Mesh Editor or World Editor. It ran completely smooth, even way faster than in 3DS Max, and the .MESH format trimmed off 150MB from the .DAE format it was originally in - making it only 50MB.
The only problems I ran into were actually loading it into the game. It crashes upon start if I tried to load waypoints. Not sure why, but with them turned off, I managed to successfully load the teapot using the settings below with about a 45FPS average.
Code:
D.mode(1680, 1050, true).hpRt(true).hdr(true).shdMode(SHD_MAP_HW).shdSoft(2).ambPower(0.1).viewRange(70);
Note the 1680x1050 resolution and fullscreen. (Load times are instant btw too.)
My computer specs are Intel Core2Quad Q6600 @ 2.40GHz, 4GB DDR2 RAM (or DDR3, can't remember), and a Radeon HD 5770 1GB graphics card.