lovee
Member
|
hi, help, about water surface overlay
hi, friend
how to achieve water surface overlay?
like OBJ_MESH_OVERLAY?
please give a little tips
thank you very much!
|
|
05-31-2010 10:23 PM |
|
Zervox
Member
|
RE: hi, help, about water surface overlay
ray trace to the water and create effect on ray hit location?
|
|
06-01-2010 09:59 AM |
|
lovee
Member
|
RE: hi, help, about water surface overlay
thank you very much for your help Zervox,
I will try to do this way
but can you think of other ways?
|
|
06-01-2010 04:53 PM |
|
Zervox
Member
|
RE: hi, help, about water surface overlay
There are plenty of ways I would guess, but this is the simplest I think, other possible solution is editing the water itself real time(fake or real fluid simulation(but I dont know if EE supports this...yet unsure) all still use traces from what I know.
(This post was last modified: 06-01-2010 06:41 PM by Zervox.)
|
|
06-01-2010 06:41 PM |
|
Tottel
Member
|
RE: hi, help, about water surface overlay
I'd say real-time fluid simulation would be quite a hit on performance?
|
|
06-01-2010 06:43 PM |
|
Esenthel
Administrator
|
RE: hi, help, about water surface overlay
this will be added in some future (current overlays affect only solid objects, not water surface)
but maybe you can try rendering Mesh for RM_BLEND mode (with material technique at MTECH_BLEND)
|
|
06-01-2010 07:26 PM |
|
lovee
Member
|
RE: hi, help, about water surface overlay
thank you very much for your help tips
|
|
06-03-2010 02:53 PM |
|
Zervox
Member
|
RE: hi, help, about water surface overlay
(06-01-2010 06:43 PM)Tottel Wrote: I'd say real-time fluid simulation would be quite a hit on performance?
It sure is tottel, actually last time I tried a real time fluid simulation it took my quad to a crawl on all cores, real pretty though, but I am just mentioning some ways its possible to do it. ^^
|
|
06-03-2010 04:00 PM |
|