Wolfsong73
Member
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Lighting in World Editor?
Hello,
Just recently started evaluating the Esenthel Engine and am learning the editors. However, I'm running into a problem. There is no default directional lighting active in the editor and so when I'm editing terrain it's very difficult for me to really see what I'm doing. I can only tell a hill or hole is being formed by the deformation of the textures, which are very dark as well.
I've tried adding a light object or something of the sort, and have looked for options to enable some kind of default lighting, but can not find anything to do the trick.
Is there some way to enable a directional light inside the editor?
Thanks!
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06-07-2010 04:17 PM |
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Zervox
Member
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RE: Lighting in World Editor?
Environment options, Sun does this work?
(This post was last modified: 06-07-2010 04:19 PM by Zervox.)
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06-07-2010 04:18 PM |
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Wolfsong73
Member
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RE: Lighting in World Editor?
Hi there and thank you for the reply.
Checked that option and that doesn't seem to being have any affect either.
I know there must be a way to enable some kind of lighting, because I see it in the demonstration/tutorial videos. You can see the terrain and everything perfectly lit in those.
(This post was last modified: 06-07-2010 04:26 PM by Wolfsong73.)
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06-07-2010 04:25 PM |
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Zervox
Member
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RE: Lighting in World Editor?
I dont have a problem with lightning :S
check the
World Editor.environment.txt
UseHdr = 1
UseBloom = 1
UseAmbient = 1
UseSun = 1
UseSky = 1
UseClouds = 1
UseFog = 0
UseOcean = 0
SunMode = 2
SkyMode = 0
Hdr
{
WeightColor = "1"
Exposure = "21.000"
Contrast = "12.000"
MaxDarkening = "12.000"
MaxBrighten = "12.000"
Speed = "12.000"
}
Bloom
{
Original = "1.000"
Scale = "0.300"
Cut = "0.300"
Overbright = "0"
HalfRes = "1"
Blurs = "2"
}
Ambient
{
Mode = "0"
Soft = "1"
Jitter = "1"
Normal = "1"
HalfRes = "1"
Color = "0.400, 0.400, 0.400, 0.000"
Contrast = "1.200"
Range = "0.300"
Scale = "2.500"
Bias = "0.300"
}
Sun
{
Blend = "1"
Glow = "128"
Size = "0.150"
Image = "gfx/sky/sun.gfx"
ImageColor = "1.000, 1.000, 1.000, 1.000"
LightColor = "0.700, 0.700, 0.700, 1.000"
HighlightFront = "0.100"
HighlightBack = "0.070"
RaysMode = "2"
RaysSoft = "0"
RaysResolution = "0"
RaysColor = "0.100, 0.100, 0.100, 1.000"
AngleX = "-120.000"
AngleY = "45.000"
}
Also have you applied a material with the brush?
(This post was last modified: 06-07-2010 04:37 PM by Zervox.)
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06-07-2010 04:33 PM |
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Wolfsong73
Member
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RE: Lighting in World Editor?
So I went through and repeated all the steps I did before, following the tutorial video.
And now it seems to be fine. Go figure.
Thanks again for the help
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06-07-2010 06:39 PM |
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