khces
Member
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Animation after Player pos question
(This post was last modified: 06-12-2010 11:33 AM by khces.)
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06-12-2010 11:32 AM |
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Dynad
Member
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RE: Animation after Player pos question
Does the character moves very slowly to 1 direction ingame?
There is always evil somewhere, you just have to look for it properly.
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06-12-2010 01:46 PM |
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Esenthel
Administrator
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RE: Animation after Player pos question
hello,
the easiest way to solve this issue, would be making this animation a bit longer at the end, and after the last attack, include there "stepping back" to the original place
so in 1 animation file : attack + quick step back
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06-12-2010 02:49 PM |
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khces
Member
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RE: Animation after Player pos question
thanks,
My sense is not to return to its original position,
hum, gamebryo accumulate function mean ... ( animation accumulate )
ha,english difficult
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06-15-2010 10:56 AM |
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JPLee GREX
Member
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RE: Animation after Player pos question
khces is our client programmer.^^
HI. khces.^^
Reference function.
Niaccumulate in Gamebryo.
Niaccumulate class is bone root position data and rotate data accumlating.
NiAccumlate function using for key controll moving attack class.
for example Dash skill or front moving attack combo system
So. we will make 'two step front moving body dash' -> attack1 - > attack skill 2' that is all moving that is no loopping.
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06-16-2010 08:57 AM |
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Esenthel
Administrator
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RE: Animation after Player pos question
hello, thanks, I'll take a look into this, however it's not that easy
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06-16-2010 07:01 PM |
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khces
Member
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RE: Animation after Player pos question
thanks, I will look forward
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06-17-2010 09:06 AM |
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