decline
Member
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Bone/Point movement in MeshEditor
In skeleton mode of the mesh editor, how can I move one point without moving ALL the points also by the same relative motion?
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06-21-2010 01:35 AM |
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Esenthel
Administrator
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RE: Bone/Point movement in MeshEditor
points are always moved as 1 point only
to move only one bone, check mesh editor documentation shortcuts
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06-21-2010 04:26 AM |
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decline
Member
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RE: Bone/Point movement in MeshEditor
(06-21-2010 04:26 AM)Esenthel Wrote: points are always moved as 1 point only
That'd be nice, but apparently they are not. If it matters, I'm trying to place a second point to a skeleton of a weapon already having a point ("shot"), but moving my new point always also moves the first point.
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06-21-2010 02:19 PM |
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Esenthel
Administrator
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RE: Bone/Point movement in MeshEditor
you asked about the Mesh Editor
if you mean the Motion in the codes then points are transformed according to their parents (bone parent), these are set using menu option "set parent" or similar
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06-21-2010 02:24 PM |
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decline
Member
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RE: Bone/Point movement in MeshEditor
(06-21-2010 02:24 PM)Esenthel Wrote: you asked about the Mesh Editor
Indeed.
(06-21-2010 02:24 PM)Esenthel Wrote: if you mean the Motion in the codes
I don't.
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06-21-2010 02:56 PM |
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Esenthel
Administrator
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RE: Bone/Point movement in MeshEditor
either way points during animations are transformed depending on bone parents.
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06-21-2010 03:13 PM |
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decline
Member
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RE: Bone/Point movement in MeshEditor
And I'm sure the points are real happy about that. Still, though, I'm not actually using animations. As stated, I'm using the skeleton mode of the mesh editor, trying to move a second point using the right mouse button - but the first point is always also moved by the same relative motion, although it is not selected; i.e. the whole 'skeleton' is moved, not just the single point I want to move.
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06-21-2010 03:21 PM |
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Esenthel
Administrator
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RE: Bone/Point movement in MeshEditor
did you select one point first using LMB? and then move it with RMB?
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06-21-2010 03:38 PM |
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decline
Member
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RE: Bone/Point movement in MeshEditor
No, selecting one point first using LMB and then moving it while having RMB pressed results in rotating the point (regardless of whether Move, Rotate or Scale modes are selected). Not selecting any point with LMB first, but moving one with RMB pressed in MOVE mode moves it - but also the whole skeleton.
Perhaps I mixed up the real problem: Could it be that in skeleton mode, regardless of whether I select Move, Rotate or Scale, the active mode is always Rotate?
(This post was last modified: 06-21-2010 04:25 PM by decline.)
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06-21-2010 04:20 PM |
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Esenthel
Administrator
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RE: Bone/Point movement in MeshEditor
did you check the Mesh Editor shortcuts?
maybe you need to use Ctrl+RMB or something
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06-21-2010 06:20 PM |
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decline
Member
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RE: Bone/Point movement in MeshEditor
Selecting a point using LMB and then holding Ctrl+RMB works indeed for moving only a single point, thank you.
This isn't mentioned explicitly in the documentation in the context of points, however, and it doesn't seem very intuitive given that one would expect a point to move when in Move mode, not rotate. I'd suggest you adjust this behaviour, but I'm satisfied now either way :]
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06-21-2010 08:43 PM |
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Esenthel
Administrator
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RE: Bone/Point movement in MeshEditor
(06-21-2010 08:43 PM)decline Wrote: This isn't mentioned explicitly in the documentation in the context of points
you're right, thanks, I'll improve the docs
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06-21-2010 08:46 PM |
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Dampire
Member
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RE: Bone/Point movement in MeshEditor
How i may rotate entire skeleton in skeleton mode?
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06-24-2010 06:11 PM |
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Esenthel
Administrator
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RE: Bone/Point movement in MeshEditor
you must use transformations from Mesh mode (skeleton will also get transformed)
either through menu options or "transform panel - RMB"
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06-24-2010 06:14 PM |
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