RE: Terrain import from world machine
hm, well the problem is of course, If I had the ram to do it, I could render it all as one giant chunk, but it takes an ungodly amount of ram to do that(32 gigs or so), so I have to tile it, and while I do have quite a bit of terrain, most of it is not actually going to be usable, but it is going to be visible to the player, so thats why I have so much of it. I'm thinking the best I could do would be a macro of some sort to automatically add in the correct amount of offset for the next tile.
I could go with quite a few less tiles, but that means I lose resolution on the heightmap, .61 meters per pixel is 4096 tiles, with 1.03 or so being 1600, I can go even less, but I dont want to lose too much resolution on the height maps, see what I'm getting at? If you have some suggestions, or if you think I can get away with maybe 3-4 meters per pixel, let me know.
Anyway, while only about 35% of what I'm importing will be playable, due to the nature of it being a river delta(so no blocking mountains to limit view distances) and with the player at several points being on a helicopter..... I kinda have to do this much terrain.
And I'm not sure what size I'm going to bring it into esenthel editor in, It by design, is much larger in the world machine editor than the end result will be, so I will be cutting down the size considerably, Ie each tile in world machine may be as little as 2x2 or as much as 10x10 in esenthel, I have to experiment.
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