dezorza
Member
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Character Controller can be created only from Phys Capsule
Hi,
Im trying to add one of my creatures to the esenthel engine. I imported collada files to the mesh editor and saved the 5 files (mesh, skel, anim, mtrl, phys) and tried to place it in the editor.
I can see it in the editor however when i choose "update visible and play" i get the "Character Controller can be created only from Phys Capsule" error. Ive tried a ton of settings, base files etc and always the same error
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07-31-2010 03:33 AM |
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dezorza
Member
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RE: Character Controller can be created only from Phys Capsule
Ive tried both with and without capsule
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07-31-2010 12:09 PM |
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Esenthel
Administrator
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RE: Character Controller can be created only from Phys Capsule
if you have this error than at least one object of OBJ_CHR or which is based on Game::Chr uses "physical body" which is not made of 1 and 1 only capsule
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07-31-2010 12:50 PM |
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dezorza
Member
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RE: Character Controller can be created only from Phys Capsule
So this means that I cant use these assets that were made in maya unless i got the 10 000 usd license?
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07-31-2010 12:56 PM |
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Esenthel
Administrator
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RE: Character Controller can be created only from Phys Capsule
you can use everything you have, just make sure to create physical bodies as Capsules for your characters.
Launch Mesh Editor, and create physical body Capsule for your characters.
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07-31-2010 01:18 PM |
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Esenthel
Administrator
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RE: Character Controller can be created only from Phys Capsule
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07-31-2010 01:18 PM |
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dezorza
Member
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RE: Character Controller can be created only from Phys Capsule
Hi, I did exactly as you said and got the following error instead.
Bone "Body" not found in skeleton "obj\chr\Deer Buck\Deer_Buck.skel"
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07-31-2010 03:54 PM |
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Dynad
Member
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RE: Character Controller can be created only from Phys Capsule
There is always evil somewhere, you just have to look for it properly.
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07-31-2010 04:18 PM |
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Esenthel
Administrator
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RE: Character Controller can be created only from Phys Capsule
currently "head" and "body" bones are required to be in the skeleton
but I can remove this requirement for the next SDK
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07-31-2010 05:21 PM |
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Dynad
Member
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RE: Character Controller can be created only from Phys Capsule
(07-31-2010 05:21 PM)Esenthel Wrote: currently "head" and "body" bones are required to be in the skeleton
but I can remove this requirement for the next SDK
That would be awesome cause i add those bones only to make it work. I dont even use them...
There is always evil somewhere, you just have to look for it properly.
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07-31-2010 06:12 PM |
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