ID0
Member
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Is it?
1. Too bad that there is no opacity (blend) shader with reflection (cubemap), for glass, etc... Very, very bad!
2. Will be very good, if in the WE objects can be combine in some kind of groups, (like in 3dmax) for work in WE and code.
3. Also will be cool if exist a "poligon aligning", like a heigtmap aligning.
It's all can be very helpful
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08-09-2010 08:28 AM |
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b1s
Member
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RE: Is it?
also to the second option i would suggest a hierarchy of some sort for the we.
On the other two i agree.
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08-09-2010 09:09 AM |
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Dynad
Member
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RE: Is it?
(08-09-2010 09:09 AM)b1s Wrote: also to the second option i would suggest a hierarchy of some sort for the we.
On the other two i agree.
Yea i mentioned that before some threads earlier.. this would be a great add to have.
There is always evil somewhere, you just have to look for it properly.
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08-09-2010 06:31 PM |
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Esenthel
Administrator
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RE: Is it?
I've added 1. to the roadmap
2. it would be difficult since objects are spread around many areas, and always only some areas are loaded
3. I know, however it's not so simple, maybe in the future
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08-13-2010 10:05 AM |
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ID0
Member
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RE: Is it?
Ok, thank's a lot!)
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08-13-2010 11:45 AM |
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