After finding some cool textures i decided to add them into the engine.
cliff textures
I dragged and dropped the tga diffuse and tga normal files on the material editor and it converted them to .gfx's. I did all this on my desktop/cliff_pak_1_2005.
I then painted some terrain with the cliff_02_v1 texture and saved the world.
I modified the source to load my test map, compiled and it ran as expected.
Seeing everything is a-ok, i cut and pasted cliff_pak_1_2005 into my games mtrl folder, and the Esenthels mtrl folder. I then re-did the material slots in the world editor, refined the terrain, saved the world and ran my program.
I was greeted with this error message:
I thought this was simple enough to fix, i assumed i merely forgot to adjust the material slot to point to the new location, but i checked it and it is correct.
Maybe there are some textures i painted in the world that did not change its target, and is still referring to the old location of the gfx file. I tried to cover my whole map with Esenthels default grass texture and loading that in the game, but it is still saying the same thing, even though it is not visible on the world editor.
Is there a way to delete a texture completely from the map file? Or am i doing something wrong here? (most indefinitely
)
Thanks.